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Environment:Zone0 Cold: Difference between revisions

From HytaleWiki
Created page with "<metadesc>Environment data for Zone0 Cold on Hytale</metadesc> <languages /> <translate> == Overview == This page is generated from the game's environment data. {| class="wikitable" |- ! Internal ID | Env_Zone0_Cold |- ! Parent | [[Environment:Zone0{{!}}Zone0]] |- ! Tags | Zone0: Cold |} == Spawn Sources == {| class="wikitable" ! Spawn source !! Type !! Mob !! Weight !! Conditions |- | [[Spawn:Zone0 / Zone0 Oceans Cold{{!}}Zone0 / Zone0 Oceans Cold]] || World spawn ||..."
 
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<metadesc>Environment data for Zone0 Cold on Hytale</metadesc>
<metadesc>Environment data for Zone0 Cold on Hytale</metadesc>
<languages />
<translate>
== Overview ==
== Overview ==
This page is generated from the game's environment data.
This page is generated from the game's environment data.
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| Zone0: Cold
| Zone0: Cold
|}
|}
== World Generation ==
Zone0 Cold is used by 8 world-generation variants, including Cold Cities, Cold Kelp, Cold Reef, Cold Trench, and Island Cold, plus 3 additional variants. These variants commonly generate [[Blue Winter Seaweed]], [[Tall Winter Seaweed]], [[Shale Rubble]], [[Stone Rubble]], [[Mossy Stone Rubble]], and [[Tall Fern]] as surface features. Water can generate up to Y 114.


== Spawn Sources ==
== Spawn Sources ==
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| [[Spawn:Zone0 / Zone0 Oceans Cold{{!}}Zone0 / Zone0 Oceans Cold]] || World spawn || [[Frostgill{{!}}Frostgill]] || 10 || Flock: Group_Large
| [[Spawn:Zone0 / Zone0 Oceans Cold{{!}}Zone0 / Zone0 Oceans Cold]] || World spawn || [[Frostgill{{!}}Frostgill]] || 10 || Flock: Group_Large
|}
|}
</translate>


[[Category:Environments]]
[[Category:Environments]]
[[Category:Environments:Zone0]]
[[Category:Environments:Zone0]]

Latest revision as of 20:11, 8 June 2026

Overview

This page is generated from the game's environment data.

Internal ID Env_Zone0_Cold
Parent Zone0
Tags Zone0: Cold

World Generation

Zone0 Cold is used by 8 world-generation variants, including Cold Cities, Cold Kelp, Cold Reef, Cold Trench, and Island Cold, plus 3 additional variants. These variants commonly generate Blue Winter Seaweed, Tall Winter Seaweed, Shale Rubble, Stone Rubble, Mossy Stone Rubble, and Tall Fern as surface features. Water can generate up to Y 114.


Spawn Sources

Spawn source Type Mob Weight Conditions
Zone0 / Zone0 Oceans Cold World spawn Salmon 10
Zone0 / Zone0 Oceans Cold World spawn Frostgill 10 Flock: Group_Large