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	<title>PUBG Is Getting Some MAJOR Balance Changes - Revision history</title>
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		<title>MargretBown57 at 22:20, 29 April 2026</title>
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		<updated>2026-04-29T22:20:11Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:20, 30 April 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;According to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;announcement &lt;/del&gt;from PUBG &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Corp., all content earned through &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Event Pass can&#039;t be traded &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sold. It&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unclear if &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Event Pass &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tie into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crate system at all, either by rewarding Crates, Keys, or currency&lt;/del&gt;, but it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wouldn&#039;t &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surprising if it &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;The developers behind **PlayerUnknown’s &lt;/del&gt;Battlegrounds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** detailed a new update and admitted &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players that they have dropped &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ball over &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past year&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In posts &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Steam Community forum &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subreddit for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PUBG ’s developers addressed a number of issues&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including concerns regarding loot boxes and continued flow of randomized cosmetics being a priority &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the stu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Battle Pass system is an extremely popular feature used in games including both Fortnite &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Paladins . Each Pass is time-limited, requiring players &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete assorted &lt;/del&gt;in&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-game challenges &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level up their Pass and unlock new content. Some content is available &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/del&gt;players&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;majority of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content is locked behind a premium version of the P&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team grows&lt;/del&gt;, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes sense that it is able to create more original content as opposed to relying on store-bought assets. However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PUBG Corp&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may struggle &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drum up support for the idea that &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should be able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sue games like Fortnite when it relies &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pre-made assets, and didn&#039;t even create the battle royale genre in the first pl&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The latest developer letter on Steam &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focused &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;optimizations as well as &lt;/del&gt;its new map Sanhok &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(formerly known under its code name &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Savage&lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;), which &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;include new vehicles &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even an exclusive weapon&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Free updates are all well and good&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the studio&#039;s communications lead PUBG_Riggles took to Reddit to speak about &lt;/del&gt;PUBG &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s loot boxes . People don&#039;t want them, &lt;/del&gt;PUBG &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has them, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they’ve been a persistent focus for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game’s development while optimization issues&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cheaters, and &lt;/del&gt;other &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nasty bits &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;business have seemingly warranted more attention than they’ve received&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This has not gone unnoticed by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game’s massive community&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which boasts over 600,000 subscribers to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;official subred&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rigney went on &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assure fans &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the most recent map&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Sanhok jungle map&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was made with even less pre-made assets&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upcoming winter map , will have an even higher ratio of original cont&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Taking all of this into account&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will be interesting to see if &lt;/del&gt;Bluehole Studio &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be able to successfully implement &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;permanent &lt;/del&gt;Event Pass &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/del&gt;PlayerUnknown&#039;s Battlegrounds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thanks &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;data and feedback it received during its initial &lt;/del&gt;limited-time &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If it does get incorporated correctly down &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;line&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feature could give PUBG &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better shot at expanding its current 400 million-plus player ba&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Developers rightfully urged players not to seek out cheating programs from dubious sources, as they could contain harmful software like this and compromise not only &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;integrity and security but &lt;/del&gt;that of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;user&#039;s computer&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compromising personal information like credit card numbers&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;banking information, passwords &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;emails&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s really not a hard thing to do&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so readers&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;please always be wary of the things you download...&lt;/del&gt;and also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don&#039;t cheat&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That&#039;s &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For those who have been out of the loop with the latest on PlayerUnknown&#039;s Battlegrounds , the Event Pass was originally meant to be a way for players to track progress made in-game – in a similar vein to Fortnite &#039;s Battle Pass – and earn exclusive loot outside of the standard crate system. While it&#039;s unfortunate that the feature is not working the way Bluehole Studio intended, at least the developer is offering additional XP for players&#039; troubles. Those interested can find the company&#039;s details for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Pubgstation.com/ &lt;/del&gt;PUBG &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;patch notes] &lt;/del&gt;&#039;s bonus XP event be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As mentioned, the Event Pass will be exclusive to the PC version of PlayerUnknown&#039;s Battlegrounds for the time being. Though it&#039;s expected to be ported to Xbox One down the line. An alternative version is already available on PUBG Mobile , as the Royale Pass system launched yesterday. The Royale Pass is also a typical Battle Pass, though &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rewards Crate Currency whereas the Event Pass appears &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be distancing itself from Crates as much as possi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This post contains an affiliate link where DualShockers gets &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;small commission on &lt;/del&gt;sales&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Any and all support helps keep DualShockers as a standalone, independent platform for less-mainstream opinions and news cover&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are many banes to any competitive game&#039;s longevity, but none are more annoying than cheaters. In a game where skill and ability should determine outcomes, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;presence of aimbots or other cheating devices can seriously ruin the reputation and player base of a multiplayer game. Developers of PUBG are recognizing that fact and have recently released an update to their Steam page regarding their anti-cheating measures, which you can read in full he&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;According to a recent post &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&#039;s Battlegrounds &#039; official &lt;/del&gt;Steam &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;page&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bluehole Studio made sure to acknowledge its failings during the Event Pass&#039; availability by referring to all of the problems &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;encountered, and promised that &quot;these issues will all be taken into consideration during future content planning&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; The developer went on to thank players &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their patience while working out the issues with the new system&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and went on to announce &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bonus XP event, saying, &quot;But thanking you &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your feedback and promising to improve in the future doesn’t help you finish your current pass, so we’ve decided to run an event to help players scrape out a few more levels before the Event Pass ends &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7/&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For newbies and seasoned players alike, it will mean that maps are no longer littered with people simply running for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assault rifles and gunning everyone down &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a distance, however, does it not rob &lt;/ins&gt;PUBG &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of some of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fun? Making everyone equal (&lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more equal) will at least force gamers to become better at **PlayerUnknown&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegrounds ** instead of running towards &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best weapon and grabbing it as beginner&#039;s luck. There is no word on when [https://Pubgstation.com PUBG Maps] Corp. &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roll out &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;patch&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developers promise &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;very so&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;According to a recent post on PlayerUnknown&#039;s &lt;/ins&gt;Battlegrounds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039; official Steam page, Bluehole Studio made sure &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;acknowledge its failings during &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Event Pass&#039; availability by referring to all of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;problems it encountered, and promised that &quot;these issues will all be taken into consideration during future content planning&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; The developer went &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to thank players for their patience while working out &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;issues with the new system, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;went on to announce &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bonus XP event&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saying&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;But thanking you &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your feedback &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;promising &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;improve &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the future doesn’t help you finish your current pass, so we’ve decided &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;run an event &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scrape out &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few more levels before &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Event Pass ends on 7/&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;It&#039;s a game-changing item that can impact &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outcome of a match - basically&lt;/ins&gt;, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gives you an extra life in situations where a headshot would otherwise kill you&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; developers said&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;We don&#039;t want luck alone &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;determine who gets items like this, so we&#039;re removing it from normal loot spawn tables and limiting &lt;/ins&gt;it to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;care packages &lt;/ins&gt;on&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still a two-horse race between PUBG and Fortnite , but with the latter&#039;s recent release &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Switch and also heading for Android, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;colorful Fortnite is edging ahead of PUBG &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more realistic backdrop. Thankfully, PUBG has a trick up &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sleeve with the &lt;/ins&gt;new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sanhok &lt;/ins&gt;map&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Getting a game-wide release on June 22, &lt;/ins&gt;Sanhok &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- a mix of the Thai word &quot;fun&quot; and &lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chicken&lt;/ins&gt;&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;join fan-favoite maps Erangel &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Miramar but add a taste of Southeast Asia&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elsewhere&lt;/ins&gt;, PUBG &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confirmed it will be getting a snow-capped winter map later this year as w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As &lt;/ins&gt;PUBG and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortnite continue to duke it out at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let&#039;s not forget that &lt;/ins&gt;other &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle royale titles are out there vying for the attention &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players too. The likes of Call of Duty: Black Ops 4 and Battlefield V are introducing battle royale modes, so there is some stiff competition for **PlayerUnknown&#039;s Battlegrounds ** &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time being though&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let&#039;s let Greene and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company bask in their success of 227 million players each month and a supersized sales figure on PC and X&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As **PlayerUnknown&#039;s Battlegrounds ** celebrates a milestone 50 million copies sold, the battle royale blockbuster is attempting to invite even more players &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the party by hosting its first ever sale. PUGB Corp. announced &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a jaw-dropping 400 million gamers are signed up across Windows PC&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Android&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;iOS, with PUBG helping 87 million fans play &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sprawling death match every &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Several weeks ago&lt;/ins&gt;, Bluehole Studio &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;officially put out &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fresh &lt;/ins&gt;Event Pass &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feature to &lt;/ins&gt;PlayerUnknown&#039;s Battlegrounds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but due to a lot of bugs, extended maintenance periods, and general instability, not every PUBG fan has been able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fully use &lt;/ins&gt;the limited-time &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feature&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With this being &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video game developer has decided to announce &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bonus XP event as an apology of sorts to those who haven&#039;t been able to get their fill of the Event Pass due to errors on behalf of the stu&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of the new features hitting &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mobile version of PlayerUnknown&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegrounds is Arcade, which is a 28-player mode &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be played solo or with friends. Each match randomly selects one &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;six possible variations, adding a bit of a twist on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay. For example&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one variation limits the weapon selection to a specific type&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while another grants players access to all weapons &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;items&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The six variations are Shotguns, Sniper Rifles, All Weapons, Melee&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pistols&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Item Hea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The developers have &lt;/ins&gt;also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;added a Training Grounds mode to PUBG Mobile &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Training Grounds mode is only available for solo players, allowing them to practice with weapons and items on their own before jumping into a match with oth&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For those who have been out of the loop with the latest on PlayerUnknown&#039;s Battlegrounds , the Event Pass was originally meant to be a way for players to track progress made in-game – in a similar vein to Fortnite &#039;s Battle Pass – and earn exclusive loot outside of the standard crate system. While it&#039;s unfortunate that the feature is not working the way Bluehole Studio intended, at least the developer is offering additional XP for players&#039; troubles. Those interested can find the company&#039;s details for PUBG &#039;s bonus XP event be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might seem odd &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;celebrate such &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monumental &lt;/ins&gt;sales &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;figure by reducing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;price &lt;/ins&gt;on Steam, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes sense when looking at those 400 million downloads&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although 50 million copies have been bought &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Windows PC and Xbox&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that means &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other 350 million were downloaded &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either Android or&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MargretBown57</name></author>
	</entry>
	<entry>
		<id>https://hytalewiki.info/index.php?title=PUBG_Is_Getting_Some_MAJOR_Balance_Changes&amp;diff=34796&amp;oldid=prev</id>
		<title>RoyceR2108: Created page with &quot;&lt;br&gt;According to the announcement from PUBG Corp., all content earned through the Event Pass can&#039;t be traded or sold. It&#039;s unclear if the Event Pass will tie into the Crate system at all, either by rewarding Crates, Keys, or currency, but it wouldn&#039;t be surprising if it &lt;br&gt;&lt;br&gt; &lt;br&gt;The developers behind **PlayerUnknown’s Battlegrounds ** detailed a new update and admitted to players that they have dropped the ball over the past year. In posts on both the Steam Communi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://hytalewiki.info/index.php?title=PUBG_Is_Getting_Some_MAJOR_Balance_Changes&amp;diff=34796&amp;oldid=prev"/>
		<updated>2026-04-29T18:31:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;According to the announcement from PUBG Corp., all content earned through the Event Pass can&amp;#039;t be traded or sold. It&amp;#039;s unclear if the Event Pass will tie into the Crate system at all, either by rewarding Crates, Keys, or currency, but it wouldn&amp;#039;t be surprising if it &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The developers behind **PlayerUnknown’s Battlegrounds ** detailed a new update and admitted to players that they have dropped the ball over the past year. In posts on both the Steam Communi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;According to the announcement from PUBG Corp., all content earned through the Event Pass can&amp;#039;t be traded or sold. It&amp;#039;s unclear if the Event Pass will tie into the Crate system at all, either by rewarding Crates, Keys, or currency, but it wouldn&amp;#039;t be surprising if it &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The developers behind **PlayerUnknown’s Battlegrounds ** detailed a new update and admitted to players that they have dropped the ball over the past year. In posts on both the Steam Community forum and subreddit for the game, PUBG ’s developers addressed a number of issues, including concerns regarding loot boxes and continued flow of randomized cosmetics being a priority for the stu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Battle Pass system is an extremely popular feature used in games including both Fortnite and Paladins . Each Pass is time-limited, requiring players to complete assorted in-game challenges to level up their Pass and unlock new content. Some content is available to all players, but a majority of the content is locked behind a premium version of the P&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the team grows, it makes sense that it is able to create more original content as opposed to relying on store-bought assets. However, PUBG Corp. may struggle to drum up support for the idea that it should be able to sue games like Fortnite when it relies on pre-made assets, and didn&amp;#039;t even create the battle royale genre in the first pl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The latest developer letter on Steam is focused on the game&amp;#039;s optimizations as well as its new map Sanhok (formerly known under its code name &amp;quot;Savage&amp;quot;), which will include new vehicles and even an exclusive weapon. Free updates are all well and good, but the studio&amp;#039;s communications lead PUBG_Riggles took to Reddit to speak about PUBG &amp;#039;s loot boxes . People don&amp;#039;t want them, PUBG has them, and they’ve been a persistent focus for the game’s development while optimization issues, cheaters, and other nasty bits of business have seemingly warranted more attention than they’ve received. This has not gone unnoticed by the game’s massive community, which boasts over 600,000 subscribers to the official subred&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rigney went on to assure fans that the most recent map, the Sanhok jungle map, was made with even less pre-made assets, and that the upcoming winter map , will have an even higher ratio of original cont&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Taking all of this into account, it will be interesting to see if Bluehole Studio will be able to successfully implement a permanent Event Pass for PlayerUnknown&amp;#039;s Battlegrounds thanks to the data and feedback it received during its initial limited-time launch. If it does get incorporated correctly down the line, the feature could give PUBG a better shot at expanding its current 400 million-plus player ba&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Developers rightfully urged players not to seek out cheating programs from dubious sources, as they could contain harmful software like this and compromise not only the game&amp;#039;s integrity and security but that of the user&amp;#039;s computer, compromising personal information like credit card numbers, banking information, passwords and emails. It&amp;#039;s really not a hard thing to do, so readers, please always be wary of the things you download...and also don&amp;#039;t cheat. That&amp;#039;s &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For those who have been out of the loop with the latest on PlayerUnknown&amp;#039;s Battlegrounds , the Event Pass was originally meant to be a way for players to track progress made in-game – in a similar vein to Fortnite &amp;#039;s Battle Pass – and earn exclusive loot outside of the standard crate system. While it&amp;#039;s unfortunate that the feature is not working the way Bluehole Studio intended, at least the developer is offering additional XP for players&amp;#039; troubles. Those interested can find the company&amp;#039;s details for [https://Pubgstation.com/ PUBG patch notes] &amp;#039;s bonus XP event be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As mentioned, the Event Pass will be exclusive to the PC version of PlayerUnknown&amp;#039;s Battlegrounds for the time being. Though it&amp;#039;s expected to be ported to Xbox One down the line. An alternative version is already available on PUBG Mobile , as the Royale Pass system launched yesterday. The Royale Pass is also a typical Battle Pass, though it rewards Crate Currency whereas the Event Pass appears to be distancing itself from Crates as much as possi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This post contains an affiliate link where DualShockers gets a small commission on sales. Any and all support helps keep DualShockers as a standalone, independent platform for less-mainstream opinions and news cover&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are many banes to any competitive game&amp;#039;s longevity, but none are more annoying than cheaters. In a game where skill and ability should determine outcomes, the presence of aimbots or other cheating devices can seriously ruin the reputation and player base of a multiplayer game. Developers of PUBG are recognizing that fact and have recently released an update to their Steam page regarding their anti-cheating measures, which you can read in full he&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;According to a recent post on PlayerUnknown&amp;#039;s Battlegrounds &amp;#039; official Steam page, Bluehole Studio made sure to acknowledge its failings during the Event Pass&amp;#039; availability by referring to all of the problems it encountered, and promised that &amp;quot;these issues will all be taken into consideration during future content planning.&amp;quot; The developer went on to thank players for their patience while working out the issues with the new system, and went on to announce the bonus XP event, saying, &amp;quot;But thanking you for your feedback and promising to improve in the future doesn’t help you finish your current pass, so we’ve decided to run an event to help players scrape out a few more levels before the Event Pass ends on 7/&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>RoyceR2108</name></author>
	</entry>
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