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	<title>Dead By Daylight Killer Guide: The Nurse - Revision history</title>
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		<title>DallasPumpkin25 at 03:32, 30 April 2026</title>
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		<updated>2026-04-30T03:32:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:32, 30 April 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;On paper this ability does not seem all that useful&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yes it allows players to travel &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map incredibly quickly but there is another layer that makes the move such a threat &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://dbdportal&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ &lt;/del&gt;Dead &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by daylight events] &lt;/del&gt;by Daylight &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meta&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By adding additional time to Spencer&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Last Breath the Nurse can blink multiple times in succession. These multiple blinks add an additional second &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recharge period per blink used in succession but it can be used to rapidly cover the distance of a fleeing survivor in an inst&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although Dead by Daylight has a plethora of &lt;/del&gt;perks to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collect&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are still &quot;Teachable Perks&quot; &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strive &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even after reaching prestige status&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These are very difficult &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;obtain&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;albeit very powerful. Of course&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everyone has their personal favorites &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it doesn&#039;t hurt &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experiment and see with combined perks is most suitable for a player&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s playstyle. Not to mention&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still a vast list of perks for the killer&lt;/del&gt;&#039;s, as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&#039;s is definitely &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of ghoulish entertainment &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stab at it on both sides of the bloody bl&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Getting &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/del&gt;of these &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different elements from the franchise is &quot;practically a dream come true&quot; for Richard, even though Cote said the &quot;humbling&quot; experience comes &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pressure. Cote said &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worst thing that can happen with a bad execution on their original characters is they have an uninteresting chapter, but screwing up Silent Hill — particularly after &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fan hype behind games like P&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;T. — is &quot;not really something you can get back up fr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although it may be tempting to spam Spencer&#039;s Last Breath to traverse &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map, be sure to use &lt;/del&gt;the ability &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wisely &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sparingly. Using the move will not only slow your killer&#039;s movement speed &lt;/del&gt;but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also the frequency &lt;/del&gt;that players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teleportation ability the less likely they will have it when they need it the most&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you do decide to &lt;/del&gt;use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the blinking &lt;/del&gt;ability to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;travel the map be sure &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opt for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;longer distance &lt;/del&gt;blink &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead of smaller blinks &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rapid succession. That &lt;/del&gt;way you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are more efficient with your blink usage and recharge t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The second move &lt;/del&gt;the Oni &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is given once he increases his &lt;/del&gt;blood meter fully is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rapid &lt;/del&gt;Demon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dash&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This ability grants the &lt;/del&gt;Oni &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the ability &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rapidly sprint and cover long distance. So coupled with the devastating Demon Strike this ability turns an already &lt;/del&gt;powerful &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offensively oriented killer into one &lt;/del&gt;which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is all but avoidable&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This ability allows the Oni &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very quickly sprint towards opponents and provides a melee &lt;/del&gt;attack &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at the end of the sprint. This melee strikes can also &lt;/del&gt;down a survivor in one hit if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s allowed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;connect and &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a powerful weapon in &lt;/del&gt;the Oni&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s vast arse&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If Resident Evil Resistance proves to be a success, this could set a strong precedence for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;future of asymmetrical &lt;/del&gt;online &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiplayer games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with more big-name companies ready &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invest &lt;/del&gt;some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;serious budgetary into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new games&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In addition &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new franchises, we could also enjoy &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibility &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;already-established multiplayer franchises&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as Battlefield , joining the fray &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offering their own creative innovations for asymmetrical multiplayer ga&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Provided &lt;/del&gt;his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slow starts &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matches&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oni &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rather reliant on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;previously mentioned perks to succeed &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hunting down survivors. So if &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player has no access to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mentioned perks they will notice &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficulty &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;initiating &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oppressive offense &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oni. It is almost too reliant on these perks &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;succeed online&lt;/del&gt;. However, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that is not to say that the Oni cannot &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;successful without &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mentioned perks, but Oni almost certainly is unoptimized without them. So be sure to grind until these perks are at your disposal to truly optimize your Oni p&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Capcom made a wise decision including Resident Evil Resistance within &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Resident Evil 3 base package. In doing so, they may succeed in fulfilling Evolve&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original aim by establishing &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strong online community among mainstream gamers invested in an asymmetrical multiplayer game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which has not been fully realized in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming industry at this point in &lt;/del&gt;time&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It is questionable whether gamers&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even Resident Evil fans&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would pay money for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stand-alone Resident Evil multiplayer &lt;/del&gt;game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, especially given that Resident Evil&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past attempts at doing so have not been met &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much success among online play&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dead by Daylight was released on June 14, 2016, and developed by Behaviour Interactive &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;took &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;standard notion of &lt;/del&gt;being &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able to play through&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interact &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survive &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slasher movie scenario. Being an online asymmetrical horror-survival game players team up in groups of four as they try &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;evade &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supernatural killer (of sorts) and try &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;escape the required realm in one piece&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each realm comes with its own type of killer while &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;environment &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reflected on their persona as &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overlord called the &quot;Entity&quot; oversees &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mayhem in its own amusement. The players are tasked with powering up a number of generators&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which will open up gates so they can escape. If a killer catches a survivor, they will be hung on a meathook for the collection of the Entity. If there &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one survivor left, the Entity will grant them one small chance of escape by offering a &quot;hatch&quot; as a way&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are currently 19 Killers in Dead by Daylight &lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;four-year-old asymmetrical horror game developed by Behaviour Interactive. A number are based on genre tropes popularized by media &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;70s and 80s; evil clowns, crazed doctors, plague-bringing ancient zealots, etc&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The rest are &quot;visitors,&quot; licensed representatives from those movies that influenced &lt;/ins&gt;Dead by Daylight &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, for instance Michael Myers from Halloween &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modern-day horrors have also been included, from Saw &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Amanda Young &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Demogorgon from Netflix&#039;s Stranger Thin&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &quot;The Executioner,&quot; with powers,  [https://dbdportal.com/ Dbdportal.Com] add-ons, and lore based specifically on his appearance in Silent Hill 2 , Richard said Pyramid Head&#039;s unique perks are optimized around stealth and deception. &quot;There are &lt;/ins&gt;perks &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that will allow you not &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;become &#039;invisible&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039; but &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better surprise the player &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their judgment&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You&#039;ll be able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hide a little better&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make them oblivious to your presence&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also lure them &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific places without them knowing you&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re the&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When playing the Oni&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;imperative that you utilize his blood meter mechanic. The ability known as Yamaoka&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wrath&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;encourages Oni players to injure &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many survivors as possible&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For when the Oni strikes &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survivor they drop blood droplets that can be used &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increase his powerful blood meter. As the Oni hunts down the various survivors in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;match he will accumulate more and more blood droplets thus increasing his damage potent&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To make Legion successful, a player simply needs &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make use of his overwhelming strengths and sharpen them &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;useful perks. The combination &lt;/ins&gt;of these &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mentioned quirks &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his already oppressive Feral Frenzy makes this Killer one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most offensive in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A perfect Killer for players who prefer a highly offensive and rush down oriented play sty&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finally, when playing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nurse you have &lt;/ins&gt;the ability &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to quickly &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rapidly take out fleeing survivors, &lt;/ins&gt;but that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&#039;t mean you should blindly chase &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throughout &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Be wise in your pursuit of other players, make smart and tactical &lt;/ins&gt;use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of your superior &lt;/ins&gt;ability &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that way you can teleport &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a useful cut-off point. Instead of wasting blinks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pop up behind &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player use your teleportation to &lt;/ins&gt;blink in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;front or beside a survivor that &lt;/ins&gt;way you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have the positional advantage to ambush the fleeing survi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once &lt;/ins&gt;the Oni&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s &lt;/ins&gt;blood meter &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is filled &lt;/ins&gt;fully &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he gains access to two new special moves. The first move he gains access to &lt;/ins&gt;is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful &lt;/ins&gt;Demon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strike attack&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;Oni &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will gain access &lt;/ins&gt;to powerful &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;club melee weapons &lt;/ins&gt;which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increases his damage potential&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If allowed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charge up fully, this &lt;/ins&gt;attack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will knock &lt;/ins&gt;down a survivor in one hit&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Even &lt;/ins&gt;if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not fully charged the club will unleash a massive amount of damage &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whatever unsuspecting survivor &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearby. This makes &lt;/ins&gt;the Oni &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a truly devastating offensive force and makes his aggressive playstyle one not to be taken ligh&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most popular competitive &lt;/ins&gt;online &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experiences&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_Dead by Daylight _ forces players &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn the basics of surviving from and brutally murdering other players. The game hosts a wide variety of killers including &lt;/ins&gt;some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fan-favorite icons from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horror genre. Each &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these playable killers hosts a unique and differing play style. Each with their own variety of strengths and weaknesses&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The latest entry &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wide roster &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;killers is the Oni character&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a powerful Japanese demon who excels at aggressive &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offensive press&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One major way Pyramid Head is able to try and drive &lt;/ins&gt;his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;victims where he wants them to be is through a new mechanic called trench drawing. By planting his giant knife into the ground, Pyramid Head can create a trench that forces Survivors to make a choice: Find another way &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a particular location&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or wade through the trench and become inflicted with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Tormented&quot; status. While a Survivor &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;under &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effects of &quot;Torment,&quot; if Pyramid Head puts them &lt;/ins&gt;in a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dying state he can begin &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sacrifice sequence without &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hook. He traps them &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Cage &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Atonement&quot; bed contraption from Silent Hill 2 , and Richard said he can execute them on the spot through a power called &quot;&lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Final Judgment&quot; before moving &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a new victim&lt;/ins&gt;. However, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Survivors can still &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rescued and escape from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cage of Atonem&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To celebrate its fourth anniversary, Dead by Daylight is adding Pyramid Head from Konami&#039;s Silent Hill franchise to this esteemed pantheon. While &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developers have previously incorporated content from Valve&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Left 4 Dead in the form of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new Survivor and alternate costumes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this will be &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first &lt;/ins&gt;time &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an entire Chapter complete with a Killer&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Survivor&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and map is based on &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video &lt;/ins&gt;game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Before Behaviour&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;official reveal today, Game Rant sat down &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Director Mathieu Cote, Creative Director Dave Richard, and Head of Public Relations Marie Claude Bernard to talk about what Pyramid Head will offer in service of the Ent&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A very important aspect to Legion&#039;s Feral Frenzy is &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Killer inflicts the Deep Wound status effect he gains two significant buffs. The first &lt;/ins&gt;being &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that he maintains his Feral Frenzy buff&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can chain multiple Deep Wound attacks together to maintain his powerful buff. This makes Legion &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hypermobile and incredibly quick killer able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;essentially dominate &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map&#039;s space with little &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no difficulty&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But arguably &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most important aspect to Feral Frenzy &lt;/ins&gt;is an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability related to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skill&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and that &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legion&#039;s Killer Insti&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DallasPumpkin25</name></author>
	</entry>
	<entry>
		<id>https://hytalewiki.info/index.php?title=Dead_By_Daylight_Killer_Guide:_The_Nurse&amp;diff=36055&amp;oldid=prev</id>
		<title>AlejandraSpeckma at 01:05, 30 April 2026</title>
		<link rel="alternate" type="text/html" href="https://hytalewiki.info/index.php?title=Dead_By_Daylight_Killer_Guide:_The_Nurse&amp;diff=36055&amp;oldid=prev"/>
		<updated>2026-04-30T01:05:58Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:05, 30 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dead by Daylight was released on June 14, 2016, and developed by Behaviour Interactive &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;took the standard notion of being able to play through&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interact and survive a slasher movie scenario. Being an online asymmetrical horror-survival game &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team up in groups of four as they try to evade a supernatural killer (of sorts) and try &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;escape the required realm in one piece. Each realm comes with its own type of killer while the environment is reflected on their persona as an overlord called the &quot;Entity&quot; oversees the mayhem in its own amusement. The players are tasked with powering up a number of generators, which will open up gates so they can escape. If a killer catches a survivor, they will be hung on a meathook for the collection of the Entity. If there is one survivor left, the Entity will grant them one small chance of escape by offering a &quot;hatch&quot; as a way &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The first, and by far &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most important, part of playing the Nurse is to truly have a feel for a &lt;/del&gt;map&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s layout before playing the killer. As the majority of her toolkit revolves around being able to &lt;/del&gt;quickly &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and rapidly cut off fleeing survivors with Spencer&#039;s Last Breath. There will be shortcuts or particular paths that can give the character an edge in hunting the survivors and learning these routes will up your success rate with the character. So be sure to memorize the location of a map&#039;s generators, shortcuts, pallets, and overall layout so hunting will be much eas&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Legion&#039;s ultimate ability, Feral Frenzy, simply gives the killer a massive speed boost in his walk speed. This allows the knife-wielding fiend to chase down Survivors trying to flee from the Killer with relative ease. When Feral Frenzy runs out Legion will be placed in a small cooldown period in which his movement speed is drastically decreased. At first glance, this move seems very lackluster in comparison to some of the other more intricate villains in the roster, &lt;/del&gt;but there is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much more to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability than &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simple movement b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Description - If Bill is within the killer&#039;s &#039;Terror Radius&#039; for 15 seconds while unhooking a survivor, the unhooked survivor will go to &#039;Deep Wounded State&#039; as opposed to &#039;Dying State&#039;. Therefore, the survivor will have 10-20 seconds to mend themsel&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Nurse&#039;s ability is relatively simple to wrap your head around. However, that is not to underplay the character&#039;s strength, as this one ability is what solidifies the character as among the best &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some of the perks available for &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dbdportal&lt;/del&gt;.com/ Dead &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By Daylight Patch Notes&lt;/del&gt;] by Daylight &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be fairly self-explanatory&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, there are a few that don&#039;t quite have the required abilities &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increase the chances of surviving the Entity&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;minions. All &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perks come with three Tiers and naturally the higher the Tier, the more effective they are&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are a total of 68 perks for the survivors and starting at levels; 5, 10, and 15 will unlock their new designated slots. Of course, it&#039;s important &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;note that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;active unlocking of perks is a random occurrence at every Bloodweb session. So, &lt;/del&gt;it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s recommended to keep grinding to stack up on all the desired perks and keep gaining XP. This list will outline which perks are the most useful and how to which level they will &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;availa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A very important aspect &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legion&#039;s Feral Frenzy is that when &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Killer inflicts the Deep Wound status effect he gains two significant buffs. The first being that he maintains his Feral Frenzy buff, and can chain multiple Deep Wound attacks together to maintain his powerful buff. This makes Legion &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hypermobile and incredibly quick killer able to essentially dominate a map&#039;s space with little to no difficulty. But arguably the most important aspect to Feral Frenzy is &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability related to the skill, and that is Legion&#039;s Killer Insti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although Dead by Daylight has a plethora of perks to collect, there are still &quot;Teachable Perks&quot; to strive for even after reaching prestige status. These are very difficult to obtain, albeit very powerful. Of course, everyone has their personal favorites and it doesn&#039;t hurt to experiment and see with combined perks is most suitable for a player&#039;s playstyle. Not to mention, there is still a vast list of perks for the killer&#039;s, as well. There&#039;s is definitely a lot of ghoulish entertainment to take a stab at it on both sides of the bloody bl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;_Dead by Daylight _ &lt;/del&gt;comes with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;robust selection &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;diverse characters that each have their own attributes&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With that &lt;/del&gt;said&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, there are also perks &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come along &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them that &lt;/del&gt;can be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlocked &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this guide &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find out which &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the b&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With such &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge roster &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;classic horror creatures and killers&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bounty &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;options &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;satisfy their bloodlust&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strongest killers &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;, is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original members of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Nurse&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A killer &lt;/del&gt;so &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful she &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;received &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;necessary rework &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tone her down &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;notch &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fit the level &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest of the cast&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, even &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this rework, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nurse &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strongest killers &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the cast &lt;/del&gt;with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;toolkit &lt;/del&gt;so &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;useful that she will always terrorize survivors no matter the meta&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This guide &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explain how to play &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nurse effectively and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basic gameplan when using &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charac&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On paper this ability does not seem all &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;useful&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yes it allows &lt;/ins&gt;players to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;travel &lt;/ins&gt;the map &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;incredibly &lt;/ins&gt;quickly but there is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another layer that makes &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;move such &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;threat &lt;/ins&gt;in the [https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dbdportal&lt;/ins&gt;.com/ Dead &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by daylight events&lt;/ins&gt;] by Daylight &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meta&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By adding additional time &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spencer&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Last Breath &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nurse can blink multiple times in succession&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These multiple blinks add an additional second &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recharge period per blink used in succession but &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rapidly cover &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distance of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fleeing survivor in &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inst&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although Dead by Daylight has a plethora of perks to collect, there are still &quot;Teachable Perks&quot; to strive for even after reaching prestige status. These are very difficult to obtain, albeit very powerful. Of course, everyone has their personal favorites and it doesn&#039;t hurt to experiment and see with combined perks is most suitable for a player&#039;s playstyle. Not to mention, there is still a vast list of perks for the killer&#039;s, as well. There&#039;s is definitely a lot of ghoulish entertainment to take a stab at it on both sides of the bloody bl&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Getting to work with all of these different elements from the franchise is &quot;practically a dream come true&quot; for Richard, even though Cote said the &quot;humbling&quot; experience &lt;/ins&gt;comes with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pressure&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cote &lt;/ins&gt;said &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the worst thing &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can happen &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bad execution on their original characters is they have an uninteresting chapter, but screwing up Silent Hill — particularly after the fan hype behind games like P.T. — is &quot;not really something you &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get back up fr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although it may &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tempting to spam Spencer&#039;s Last Breath to traverse the map, be sure to use the ability wisely &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sparingly. Using the move &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not only slow your killer&#039;s movement speed but also the frequency that &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use the teleportation ability the less likely they will have it when they need it the most. If you do decide to use the blinking ability to travel the map be sure to opt for a longer distance blink instead of smaller blinks in rapid succession. That way you &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more efficient with your blink usage and recharge t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The second move the Oni is given once he increases his blood meter fully is the rapid Demon Dash. This ability grants the Oni the ability to rapidly sprint and cover long distance. So coupled with the devastating Demon Strike this ability turns an already powerful offensively oriented killer into one which is all but avoidable. This ability allows the Oni to very quickly sprint towards opponents and provides &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;melee attack at the end &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the sprint. This melee strikes can also down a survivor in one hit if it&#039;s allowed to connect &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a powerful weapon in the Oni&#039;s vast arse&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If Resident Evil Resistance proves to be a success&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this could set &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strong precedence for the future &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;asymmetrical online multiplayer games, with more big-name companies ready &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invest some serious budgetary into the development of new games&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In addition to new franchises&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we could also enjoy the possibility &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;already-established multiplayer franchises, such as Battlefield , joining the fray and offering their own creative innovations for asymmetrical multiplayer ga&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Provided his slow starts to matches, the Oni is rather reliant on the previously mentioned perks to succeed in hunting down survivors. So if a player has no access to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mentioned perks they will notice a difficulty &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;initiating the oppressive offense of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oni. It is almost too reliant on these perks to succeed online. However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not to say that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oni cannot be successful without &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mentioned perks&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Oni almost certainly is unoptimized without them. So be sure to grind until these perks are at your disposal to truly optimize your Oni p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Capcom made a wise decision including Resident Evil Resistance within the Resident Evil 3 base package&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In doing &lt;/ins&gt;so&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, they may succeed in fulfilling Evolve&#039;s original aim by establishing a strong online community among mainstream gamers invested in an asymmetrical multiplayer game, which &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not been fully realized in the gaming industry at this point in time. It is questionable whether gamers, even Resident Evil fans, would pay money for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stand-alone Resident Evil multiplayer game, especially given that Resident Evil&#039;s past attempts at doing so have not been met with much success among online play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dead by Daylight was released on June 14, 2016, and developed by Behaviour Interactive that took the standard notion of being able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play through, interact and survive &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slasher movie scenario. Being an online asymmetrical horror-survival game players team up in groups of four as they try &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;evade a supernatural killer (&lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sorts) and try to escape &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;required realm in one piece&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each realm comes &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its own type of killer while &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;environment &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reflected on their persona as an overlord called the &quot;Entity&quot; oversees &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mayhem &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its own amusement. The players are tasked &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powering up &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number of generators, which will open up gates &lt;/ins&gt;so &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they can escape&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If a killer catches a survivor, they &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be hung on a meathook for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collection of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Entity. If there is one survivor left, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Entity will grant them one small chance of escape by offering a &quot;hatch&quot; as a way&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlejandraSpeckma</name></author>
	</entry>
	<entry>
		<id>https://hytalewiki.info/index.php?title=Dead_By_Daylight_Killer_Guide:_The_Nurse&amp;diff=36009&amp;oldid=prev</id>
		<title>CarmaCorin19: Created page with &quot;&lt;br&gt;Dead by Daylight was released on June 14, 2016, and developed by Behaviour Interactive that took the standard notion of being able to play through, interact and survive a slasher movie scenario. Being an online asymmetrical horror-survival game players team up in groups of four as they try to evade a supernatural killer (of sorts) and try to escape the required realm in one piece. Each realm comes with its own type of killer while the environment is reflected on thei...&quot;</title>
		<link rel="alternate" type="text/html" href="https://hytalewiki.info/index.php?title=Dead_By_Daylight_Killer_Guide:_The_Nurse&amp;diff=36009&amp;oldid=prev"/>
		<updated>2026-04-30T00:38:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Dead by Daylight was released on June 14, 2016, and developed by Behaviour Interactive that took the standard notion of being able to play through, interact and survive a slasher movie scenario. Being an online asymmetrical horror-survival game players team up in groups of four as they try to evade a supernatural killer (of sorts) and try to escape the required realm in one piece. Each realm comes with its own type of killer while the environment is reflected on thei...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Dead by Daylight was released on June 14, 2016, and developed by Behaviour Interactive that took the standard notion of being able to play through, interact and survive a slasher movie scenario. Being an online asymmetrical horror-survival game players team up in groups of four as they try to evade a supernatural killer (of sorts) and try to escape the required realm in one piece. Each realm comes with its own type of killer while the environment is reflected on their persona as an overlord called the &amp;quot;Entity&amp;quot; oversees the mayhem in its own amusement. The players are tasked with powering up a number of generators, which will open up gates so they can escape. If a killer catches a survivor, they will be hung on a meathook for the collection of the Entity. If there is one survivor left, the Entity will grant them one small chance of escape by offering a &amp;quot;hatch&amp;quot; as a way &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The first, and by far the most important, part of playing the Nurse is to truly have a feel for a map&amp;#039;s layout before playing the killer. As the majority of her toolkit revolves around being able to quickly and rapidly cut off fleeing survivors with Spencer&amp;#039;s Last Breath. There will be shortcuts or particular paths that can give the character an edge in hunting the survivors and learning these routes will up your success rate with the character. So be sure to memorize the location of a map&amp;#039;s generators, shortcuts, pallets, and overall layout so hunting will be much eas&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Legion&amp;#039;s ultimate ability, Feral Frenzy, simply gives the killer a massive speed boost in his walk speed. This allows the knife-wielding fiend to chase down Survivors trying to flee from the Killer with relative ease. When Feral Frenzy runs out Legion will be placed in a small cooldown period in which his movement speed is drastically decreased. At first glance, this move seems very lackluster in comparison to some of the other more intricate villains in the roster, but there is much more to the ability than a simple movement b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Description - If Bill is within the killer&amp;#039;s &amp;#039;Terror Radius&amp;#039; for 15 seconds while unhooking a survivor, the unhooked survivor will go to &amp;#039;Deep Wounded State&amp;#039; as opposed to &amp;#039;Dying State&amp;#039;. Therefore, the survivor will have 10-20 seconds to mend themsel&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Nurse&amp;#039;s ability is relatively simple to wrap your head around. However, that is not to underplay the character&amp;#039;s strength, as this one ability is what solidifies the character as among the best in the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some of the perks available for [https://Dbdportal.com/ Dead By Daylight Patch Notes] by Daylight can be fairly self-explanatory. However, there are a few that don&amp;#039;t quite have the required abilities to increase the chances of surviving the Entity&amp;#039;s minions. All the perks come with three Tiers and naturally the higher the Tier, the more effective they are. There are a total of 68 perks for the survivors and starting at levels; 5, 10, and 15 will unlock their new designated slots. Of course, it&amp;#039;s important to note that the active unlocking of perks is a random occurrence at every Bloodweb session. So, it&amp;#039;s recommended to keep grinding to stack up on all the desired perks and keep gaining XP. This list will outline which perks are the most useful and how to which level they will be availa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A very important aspect to Legion&amp;#039;s Feral Frenzy is that when the Killer inflicts the Deep Wound status effect he gains two significant buffs. The first being that he maintains his Feral Frenzy buff, and can chain multiple Deep Wound attacks together to maintain his powerful buff. This makes Legion a hypermobile and incredibly quick killer able to essentially dominate a map&amp;#039;s space with little to no difficulty. But arguably the most important aspect to Feral Frenzy is an ability related to the skill, and that is Legion&amp;#039;s Killer Insti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although Dead by Daylight has a plethora of perks to collect, there are still &amp;quot;Teachable Perks&amp;quot; to strive for even after reaching prestige status. These are very difficult to obtain, albeit very powerful. Of course, everyone has their personal favorites and it doesn&amp;#039;t hurt to experiment and see with combined perks is most suitable for a player&amp;#039;s playstyle. Not to mention, there is still a vast list of perks for the killer&amp;#039;s, as well. There&amp;#039;s is definitely a lot of ghoulish entertainment to take a stab at it on both sides of the bloody bl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;_Dead by Daylight _ comes with a robust selection of diverse characters that each have their own attributes. With that said, there are also perks that come along with them that can be unlocked and this guide will help players find out which are the b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With such a huge roster of original and classic horror creatures and killers, players have a bounty of options to satisfy their bloodlust. However, one of the strongest killers in the game, is one of the original members of the cast, The Nurse. A killer so powerful she has received a necessary rework to tone her down a notch to fit the level of the rest of the cast. However, even with this rework, the nurse is still one of the strongest killers in the cast with a toolkit so useful that she will always terrorize survivors no matter the meta. This guide will explain how to play the Nurse effectively and the basic gameplan when using the charac&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CarmaCorin19</name></author>
	</entry>
</feed>