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	<title>Dead By Daylight Chains Of Hate DLC Review - Revision history</title>
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		<title>EKTTangela at 03:59, 30 April 2026</title>
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		<updated>2026-04-30T03:59:06Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:59, 30 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Oni&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;design forces the character to have very &lt;/del&gt;slow starts to matches&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. His primary mechanic focusing around dishing out damage to survivors can be problematic when facing a group of skilled &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;evasive survivors. This &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lead to some rather glacial matches for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oni if he is unable &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;successfully initiate his offense. So until an Oni player can start his offense it is important that the player should be diligent and patient when hunting down the surviv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Archives are broken up into three distinct categories; Rift, Tome, and Shrine. They each offer something unique to help players understand the survivors&#039; backstories, perks, and even unlock some cosmetics. There&#039;s a branching algorithm of various challenges that players must complete &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;order to achieve higher status and unlock character origin-story elements. Some challenges can be rolled-over across different trails and give players multiple chances to complete. However, there are higher Tier challenges that only give players one chance to accomplish. The following is a list of the different layers of the Archive and how it functi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Given &lt;/del&gt;his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offensive playstyle, survivors will most likely be healing quite often when facing a &lt;/del&gt;well &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;versed Oni player&lt;/del&gt;. This allows &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oni to mesh well with the powerful &quot;nurse&#039;s calling&quot; perk which can be taught to the Killer. This allows Oni &lt;/del&gt;to see &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when survivors are healing nearby. Given Oni&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;desire to constantly be doing damage to survivors this will be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;common occurrence during the course of matches. Utilizing this perk can truly build on his strengths as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kil&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The Tome &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Tome is the core of the entire Archive that&#039;s an interconnecting tree of nodes called &quot;The Auris Web&quot;&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All these nodes are constructed with branching challenges &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will each need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be completed during trials&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These challenges can be something simple like, &quot;help a survivor off a meat hook&quot; or &quot;repair 2 generators during a trial&quot;, etc. The completion of a challenge will unlock the succeeding one, each &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;differing Tiers. Once players complete an entire web of challenges&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they will be rewarded a &#039;Completion Charm&#039; and &#039;Rift Fragments&#039;. Charms are unique cosmetic items that &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attached &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;belt of the survivors that are specifically tied &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their origin stories. Thus, killers can also get charms, but they&#039;re only decored &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the meatho&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primary tool in Hillbilly&#039;s arsenal is his notorious chainsaw attack. Hillbilly &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;begin &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rev up his chainsaw &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a few seconds &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then initiate &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rapid charge sprinting through the given arena&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This move allows the Hillbilly &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cover immense ground during this charge and provides the Killer unprecedented sp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To run, &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;person needs to learn how to walk&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same philosophy is applicable in the Dead by Daylight online community. The first step in achieving killer mastery &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new &lt;/del&gt;player &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should complete &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tutorial of the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The Rift &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Rift is basically the same concept &lt;/del&gt;as a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;Battle Pass&#039;, in which &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comes with its own differing Tiers &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its own challenges. The completion &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nodes within &#039;The Auris Web&#039; will grant XP which gradually builds up to create a &#039;Rift Fragment&#039;. Rift Fragments are accumulated toward a leveling system (that has a max of 70) and each fragment will reward players with new; charms&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outfits, and Auric Cells. Auric Cells is a special currency in [https://dbdportal.com/ dead By daylight updates] by Daylight &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be used to unlock premium rewards that are available for a limited time. So, if &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have an eye on a certain reward, The Rift is only open for about 70 days at a time and it&#039;s recommended &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep grinding until that goal is reached before it res&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Gearhead is further limited because it does not activate from special attacks, such as either Leatherface or Hillbilly’s chainsaw, or hatchets thrown by the Huntress, and is all but counterproductive outside of certain M1 killers. Even in select builds, the conditions required to gain any information are simply too demanding compared to something like Discordance, which offers what could be argued as superior information with no input needed from the kil&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tutorial provides players &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the essential groundwork of what it means &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;killer&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By providing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;essential gameplay mechanics&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tutorial will set new players in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right direction &lt;/del&gt;to killer &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mastery&lt;/del&gt;. There &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is more incentive to completing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tutorial other than &lt;/del&gt;learning the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game tho&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Given &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities&#039; instant kill property&lt;/del&gt;, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;smart Hillbilly player will use &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chainsaw charge &lt;/del&gt;as a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quick burst &lt;/del&gt;to take &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Survivor&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rather than using &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full charge&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Given &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drawback &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;running &lt;/del&gt;into &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an object, &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;smart Hillbilly will quickly strike &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the instant kill attack to kill &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Survivor&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This requires &lt;/del&gt;some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;advanced understanding &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;positional advantage in Dead by Daylight as it will require players to understand &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good angle to cut off an unsuspecting Survivor, but when mastered makes Hillbilly an imposing fo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most popular competitive online experiences&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_Dead by Daylight _ forces &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to learn the basics &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surviving from &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brutally murdering other players&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game hosts a wide variety &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;killers including some fan-favorite icons from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horror genre&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these playable killers hosts a unique &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;differing play style&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each with their own variety of strengths and weaknesses&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latest entry to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wide roster of killers is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oni &lt;/del&gt;character&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, a powerful Japanese demon who excels at aggressive and offensive press&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To mitigate Legion&lt;/ins&gt;&#039;s slow starts to matches &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using perks such as Barbeque &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chili &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allow &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Killer necessary recon &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get things going &lt;/ins&gt;in his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;favor as &lt;/ins&gt;well. This allows &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legion &lt;/ins&gt;to see &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Survivor&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearby radius after he hooks &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Survivor&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A powerful ability &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows him &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;truly begin his pressure&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nurses&#039; Calling also synergizes extraordinarily well &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his Deep Wound ability&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as Survivors &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forced &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal and mend &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;status effect away, allowing this Killer &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maintain extraordinary pressure &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a group of Surviv&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Silent Hill DLC Chapter &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make some content available &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all players when it releases &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consoles on June 16, such as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map recreating Silent Hill 1 &#039;s Midwich Elementary School&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The ability &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play as Pyramid Head is locked behind &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;paywall&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but even those who do not purchase &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLC may encounter &lt;/ins&gt;a player &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Killer. Richard said that &lt;/ins&gt;as a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;hardcore&quot; Silent Hill fan &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was &quot;important&quot; for him to base the design &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perks &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this iconic character after his appearance in Silent Hill 2 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so understanding &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;origin may help &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know how &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;approach Pyramid H&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Gearhead is further limited because it does not activate from special attacks, such as either Leatherface or Hillbilly’s chainsaw, or hatchets thrown by the Huntress, and is all but counterproductive outside of certain M1 killers. Even in select builds, the conditions required to gain any information are simply too demanding compared to something like Discordance, which offers what could be argued as superior information with no input needed from the kil&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Silent Hill 2 follows James Sunderland as he searches the town of Silent Hill to find his wife Mary, who despite dying prior to the events of the game has sent him a letter asking to meet. &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player comes to understand that James&#039; guilt over smothering Mary after growing frustrated &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her deteriorating mental state due &lt;/ins&gt;to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;terminal illness has influenced the hellish Otherworld he explores&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pyramid Head becomes &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;judge and executioner for James in this world, a monster that is &quot;a sadistic and merciless killer fixated on dispensing punishment through pain&quot; according to Behaviour&#039;s press rele&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The first&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and by far &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most important, part of playing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nurse is &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;truly have a feel for a map&#039;s layout before playing the &lt;/ins&gt;killer&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. As the majority of her toolkit revolves around being able to quickly and rapidly cut off fleeing survivors with Spencer&#039;s Last Breath&lt;/ins&gt;. There &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be shortcuts or particular paths that can give the character an edge in hunting &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survivors and &lt;/ins&gt;learning &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these routes will up your success rate with the character. So be sure to memorize &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;location of a map&#039;s generators, shortcuts, pallets, and overall layout so hunting will be much eas&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This review will focus primarily on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deathslinger and his perks&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because while new survivors are &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;welcome addition, they are all identical in gameplay thanks to teachable perks. In creating the newest killer, developer Behavior Interactive went about as far in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opposite direction from their creation, Kazan Yamaoka, generally referred to &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Oni. Instead of a rampaging hulk that can one-shot an entire team in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blaze of pain and speed, the Deathslinger is a slower, methodical killer that uses his modified rifle &lt;/ins&gt;to take &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aim, fire, and impale a survivor on &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chain before pulling them in and striking with a bayo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unfortunately, as unique as it was among the mainstream gaming world&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Evolve was plagued [https://dbdportal.com/ Dead by Daylight escape Tips] criticism among many fans for being too limited in content and small in scope to justify &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;$60 price tag. Although Evolve sold over 2&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 million copies by May, 2015, it never established a sustainable foothold nor a lasting community, and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall genre &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;asymmetric multiplayer games regressed back &lt;/ins&gt;into &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the shadows of the gaming frin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players will therefore find that playing the Deathslinger feels &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit like playing Leatherface in that &lt;/ins&gt;with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little bit of bad luck, matches will fly by if one cannot keep up pressure on both generators and survivors&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since the Deathslinger lacks mobility, perks that slow the game down will be necessary, such as Corrupt Intervention for the start of the game, and &lt;/ins&gt;some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;manner &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;information perk throughout the match, like BBQ &amp;amp; Chili, Surveillance, Discordance, Thrilling Tremors, or whatever &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player pref&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unaware&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;symmetrical games make all &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equal in terms &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rules &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the tools available to them&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chess, checkers, and rock, paper, scissors are some &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oldest in history&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Examples &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;early asymmetrical video games feature active selection processes for play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Spencer&#039;s Last Breath is the Nurse&#039;s one and only ability &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is what makes the character so powerful&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In a nutshell, Spencer&#039;s Last Breath is an ability that allows the Nurse to teleport quickly across the map&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;longer you hold the ability the further &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character will travel allowing &lt;/ins&gt;the character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the ability to cover large amounts of distance in an incredibly short period of t&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EKTTangela</name></author>
	</entry>
	<entry>
		<id>https://hytalewiki.info/index.php?title=Dead_By_Daylight_Chains_Of_Hate_DLC_Review&amp;diff=35400&amp;oldid=prev</id>
		<title>AlisaLackey9113: Created page with &quot;&lt;br&gt;The Oni&#039;s design forces the character to have very slow starts to matches. His primary mechanic focusing around dishing out damage to survivors can be problematic when facing a group of skilled and evasive survivors. This can lead to some rather glacial matches for the Oni if he is unable to successfully initiate his offense. So until an Oni player can start his offense it is important that the player should be diligent and patient when hunting down the surviv&lt;br&gt;&lt;br...&quot;</title>
		<link rel="alternate" type="text/html" href="https://hytalewiki.info/index.php?title=Dead_By_Daylight_Chains_Of_Hate_DLC_Review&amp;diff=35400&amp;oldid=prev"/>
		<updated>2026-04-29T21:31:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;The Oni&amp;#039;s design forces the character to have very slow starts to matches. His primary mechanic focusing around dishing out damage to survivors can be problematic when facing a group of skilled and evasive survivors. This can lead to some rather glacial matches for the Oni if he is unable to successfully initiate his offense. So until an Oni player can start his offense it is important that the player should be diligent and patient when hunting down the surviv&amp;lt;br&amp;gt;&amp;lt;br...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;The Oni&amp;#039;s design forces the character to have very slow starts to matches. His primary mechanic focusing around dishing out damage to survivors can be problematic when facing a group of skilled and evasive survivors. This can lead to some rather glacial matches for the Oni if he is unable to successfully initiate his offense. So until an Oni player can start his offense it is important that the player should be diligent and patient when hunting down the surviv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Archives are broken up into three distinct categories; Rift, Tome, and Shrine. They each offer something unique to help players understand the survivors&amp;#039; backstories, perks, and even unlock some cosmetics. There&amp;#039;s a branching algorithm of various challenges that players must complete in order to achieve higher status and unlock character origin-story elements. Some challenges can be rolled-over across different trails and give players multiple chances to complete. However, there are higher Tier challenges that only give players one chance to accomplish. The following is a list of the different layers of the Archive and how it functi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Given his offensive playstyle, survivors will most likely be healing quite often when facing a well versed Oni player. This allows Oni to mesh well with the powerful &amp;quot;nurse&amp;#039;s calling&amp;quot; perk which can be taught to the Killer. This allows Oni to see when survivors are healing nearby. Given Oni&amp;#039;s desire to constantly be doing damage to survivors this will be a common occurrence during the course of matches. Utilizing this perk can truly build on his strengths as a kil&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The Tome &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Tome is the core of the entire Archive that&amp;#039;s an interconnecting tree of nodes called &amp;quot;The Auris Web&amp;quot;. All these nodes are constructed with branching challenges that will each need to be completed during trials. These challenges can be something simple like, &amp;quot;help a survivor off a meat hook&amp;quot; or &amp;quot;repair 2 generators during a trial&amp;quot;, etc. The completion of a challenge will unlock the succeeding one, each with differing Tiers. Once players complete an entire web of challenges, they will be rewarded a &amp;#039;Completion Charm&amp;#039; and &amp;#039;Rift Fragments&amp;#039;. Charms are unique cosmetic items that are attached to the belt of the survivors that are specifically tied to their origin stories. Thus, killers can also get charms, but they&amp;#039;re only decored on the meatho&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The primary tool in Hillbilly&amp;#039;s arsenal is his notorious chainsaw attack. Hillbilly will begin to rev up his chainsaw for a few seconds and then initiate a rapid charge sprinting through the given arena. This move allows the Hillbilly to cover immense ground during this charge and provides the Killer unprecedented sp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To run, a person needs to learn how to walk, the same philosophy is applicable in the Dead by Daylight online community. The first step in achieving killer mastery a new player should complete the tutorial of the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The Rift &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Rift is basically the same concept as a &amp;#039;Battle Pass&amp;#039;, in which it comes with its own differing Tiers and its own challenges. The completion of nodes within &amp;#039;The Auris Web&amp;#039; will grant XP which gradually builds up to create a &amp;#039;Rift Fragment&amp;#039;. Rift Fragments are accumulated toward a leveling system (that has a max of 70) and each fragment will reward players with new; charms, outfits, and Auric Cells. Auric Cells is a special currency in [https://dbdportal.com/ dead By daylight updates] by Daylight that can be used to unlock premium rewards that are available for a limited time. So, if players have an eye on a certain reward, The Rift is only open for about 70 days at a time and it&amp;#039;s recommended to keep grinding until that goal is reached before it res&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Gearhead is further limited because it does not activate from special attacks, such as either Leatherface or Hillbilly’s chainsaw, or hatchets thrown by the Huntress, and is all but counterproductive outside of certain M1 killers. Even in select builds, the conditions required to gain any information are simply too demanding compared to something like Discordance, which offers what could be argued as superior information with no input needed from the kil&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The tutorial provides players with the essential groundwork of what it means to be a killer. By providing the essential gameplay mechanics, the tutorial will set new players in the right direction to killer mastery. There is more incentive to completing the tutorial other than learning the game tho&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Given the abilities&amp;#039; instant kill property, a smart Hillbilly player will use the Chainsaw charge as a quick burst to take out a Survivor, rather than using its full charge. Given the drawback of running into an object, a smart Hillbilly will quickly strike with the instant kill attack to kill a Survivor. This requires some advanced understanding of positional advantage in Dead by Daylight as it will require players to understand a good angle to cut off an unsuspecting Survivor, but when mastered makes Hillbilly an imposing fo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the most popular competitive online experiences, _Dead by Daylight _ forces players to learn the basics of surviving from and brutally murdering other players. The game hosts a wide variety of killers including some fan-favorite icons from the horror genre. Each of these playable killers hosts a unique and differing play style. Each with their own variety of strengths and weaknesses. The latest entry to the wide roster of killers is the Oni character, a powerful Japanese demon who excels at aggressive and offensive press&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlisaLackey9113</name></author>
	</entry>
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