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	<updated>2026-04-30T20:00:05Z</updated>
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		<id>https://hytalewiki.info/index.php?title=Sea_Of_Thieves_Will_Add_Microtransactions_Later&amp;diff=35715</id>
		<title>Sea Of Thieves Will Add Microtransactions Later</title>
		<link rel="alternate" type="text/html" href="https://hytalewiki.info/index.php?title=Sea_Of_Thieves_Will_Add_Microtransactions_Later&amp;diff=35715"/>
		<updated>2026-04-29T22:58:24Z</updated>

		<summary type="html">&lt;p&gt;JordanCockram: Created page with &amp;quot;&amp;lt;br&amp;gt;For someone who was initially miffed about Rare going the way of a massively-multiplayer, online experience — and admittedly heralding a much lower level of excitement as a result — the outcome, after a fair number of days at [virtual] sea in the closed beta, are more upbeat. Albeit, still mixed in a number of ways. Let’s start with the positives and work our way down: Sea of Thieves has a peculiar degree of charm to it. Perhaps not to the same degree of colorf...&amp;quot;&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;For someone who was initially miffed about Rare going the way of a massively-multiplayer, online experience — and admittedly heralding a much lower level of excitement as a result — the outcome, after a fair number of days at [virtual] sea in the closed beta, are more upbeat. Albeit, still mixed in a number of ways. Let’s start with the positives and work our way down: Sea of Thieves has a peculiar degree of charm to it. Perhaps not to the same degree of colorful personality of previous titles, but subtly present nonetheless. Anyone who’s followed Rare for a long time will instantly recognize the degree of care and consideration for the details, both grand and minuscule in equal measure. The glare of the sun as you swim your way back to your ship, the ruffle of paper as you scour your chartered map for the desired island to reach; even the way your on-board lanterns flicker and crackle as the waves collide and risk snuffing out the flames.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some prospective Sea of Thieves players may question the decision to include microtransactions, but Neate has an explanation for the business model. &amp;quot;Ultimately I have to look at the reality of running a game-as-service as a business,&amp;quot; says the executive producer, adding that &amp;quot;My goal and everyone else&#039;s goal here is to have as many people as possible working on this, and just keep giving people reasons to return, reasons to have fun. We have to run that like a business, you need revenue coming &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The addition of harpoon guns brings some exciting possibilities for underwater combat and maneuvering: it&#039;s a great shark deterrent (as it&#039;s likely gunpowder-based weapons won&#039;t be usable under water post-beta), and also brings the possibility that pirates will be able to attach themselves to opposing ships via the harpoons and potentially sneak up the sides. Of course, that&#039;s not the only new weapon to watch out for. The boarding axe, heavy sword, rapier, flintlock pistol, and blunderbuss will also be featured in the full version of Sea of Thiev&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Even though the gaming world-renowned name remains with the company, Rare as we knew it is dead and everything we ever knew and loved about them was laid to rest years ago. I can already hear you now: why is this a big deal? Why does Microsoft purchasing a company that was actively seeking a buyer mean that the old Rare as we knew it is gone? They&#039;re still around making games for the Xbox One, with Sea of Thieves on the way, but a huge chunk of their creative development team was lost during the transition from Nintendo to Microsoft and it shows. After founders Tim and Chris Stamper quit in 2007, they were replaced by Gregg Mayles, the current Creative Director for Rare.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It’s in no way surprising that the mantra of &amp;quot;…but what do I do?&amp;quot; or variations thereupon, has lingered over Sea of Thieves like a pungent-but-irremovable odor. While there was always a strong case that there’d already been a fair amount of intrigue built up for what Rare — proper Rare that is, not Kinect Sports-shackled &amp;quot;Rare&amp;quot; — was cooking-up, prior to and since its reveal back at E3 2015 (which admittedly garnered somewhat of a deflated &amp;quot;eeeeeehhhhhh&amp;quot; reaction from yours truly), details pertaining to its content, its progression, its finer details outside of an odd sample of footage and some rather unfunny plodding through voluntary player commentary, have been somewhat conserved. For what purpose though; after all, you and I both know Microsoft need all the good marketing they can get their hands on if they’re to give Xbox a reasonable chance in 2018.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The reveal of Rare Replay and the teaser for [https://Seaofthievesfans.com/ Sea Of Thieves beginner guide|https://Seaofthievesfans.com/] of Thieves was a marketing poly to get gamers excited to play Rare games again, even though the game will not be anywhere near the same quality we have come to expect from &amp;quot;old&amp;quot; Rare titles during their run with Nintendo. This isn’t to say the game has no chance, but the point is that &amp;quot;old&amp;quot; Rare is officially dead and this new incarnation is building up hype off of titles they had no affiliation with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Speaking to IGN , Rare&#039;s executive producer Joe Neate confirmed that the first major post-launch Sea of Thieves update will introduce microtransactions. This update is expected around three months after Sea of Thieves &#039; launch and &amp;quot;anything in this area will not impact power or progression, and you&#039;ll always know what you&#039;re getting - so that means no loot crates,&amp;quot; says Neate. Given the ongoing controversy surrounding pay to win loot boxes and the debate on whether or not loot boxes are gambling , many will be glad to hear that Sea of Thieves won&#039;t feature that mecha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Perhaps a tutorial or two beforehand, randomly placed as you are amid one of the trading outposts upon booting up a new session. &amp;quot;SEAOFTHIEVESANDHERE’SANISLAND, GO!!&amp;quot; Ummmm…errrr, wait-what? Yes, it’s that sudden and without a map or instructor or any sort of indicator beforehand, the perplexing nature and seemingly deserted simplicity of your surroundings can feel as much like miscommunication as it can misunderstanding. There could very well be some manner of narrative or cinematic oversight with which the beta hasn&#039;t provided, but it goes without saying that Sea of Thieves almost expects too much for its starting players to simply just accept and tolerate.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JordanCockram</name></author>
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	<entry>
		<id>https://hytalewiki.info/index.php?title=User:JordanCockram&amp;diff=35714</id>
		<title>User:JordanCockram</title>
		<link rel="alternate" type="text/html" href="https://hytalewiki.info/index.php?title=User:JordanCockram&amp;diff=35714"/>
		<updated>2026-04-29T22:58:20Z</updated>

		<summary type="html">&lt;p&gt;JordanCockram: Created page with &amp;quot;I am Elaine from Hofsos. I love to play Pedal Steel Guitar. Other hobbies are Sewing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my homepage [https://Seaofthievesfans.com/ Sea Of Thieves beginner guide|https://Seaofthievesfans.com/]&amp;quot;&lt;/p&gt;
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&lt;div&gt;I am Elaine from Hofsos. I love to play Pedal Steel Guitar. Other hobbies are Sewing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my homepage [https://Seaofthievesfans.com/ Sea Of Thieves beginner guide|https://Seaofthievesfans.com/]&lt;/div&gt;</summary>
		<author><name>JordanCockram</name></author>
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