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	<id>https://hytalewiki.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JoanneBegg88</id>
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	<updated>2026-05-02T11:42:23Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://hytalewiki.info/index.php?title=E3_2016:_Take_Your_Friends_On_A_Pirate_Adventure_In_Rare_s_Sea_Of_Thieves&amp;diff=35686</id>
		<title>E3 2016: Take Your Friends On A Pirate Adventure In Rare s Sea Of Thieves</title>
		<link rel="alternate" type="text/html" href="https://hytalewiki.info/index.php?title=E3_2016:_Take_Your_Friends_On_A_Pirate_Adventure_In_Rare_s_Sea_Of_Thieves&amp;diff=35686"/>
		<updated>2026-04-29T22:49:43Z</updated>

		<summary type="html">&lt;p&gt;JoanneBegg88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Interestingly, Rare didn&#039;t have anything else to say about how Sea of Thieves would be monetised after its launch next year. All Mayles could offer in that regard was a broad design philosophy that hints towards a content release plan similar to that of Destiny or other long-term investments like The Divisi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In a recent post on Reddit, user vJoeyz shared news regarding a possible Sea of Thieves open-beta. The information, obtained by digging through newly added files for the insiders-only version of the game, contains multiple references to content for an unannounced open beta. The only way the closed beta could be accessed was to either have it pre-ordered or be a member of the games insider prog&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Delivering sword combat for a network game, especially as part of a first person experience, is particularly challenging. We’re busy prototyping sword combat to get it into exactly the right place before we add it to a build that some lucky players in the Insider Programme will get a chance to play and provide feedback on. We’ve tried a few different approaches and we’re getting closer to a solution we feel happy with. We know where it needs it sit in terms of the overall approach to combat, but we’re still keen resolve some remaining issues before its ready for a larger audience. As always, there will be much more to share in the fut&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When you think about pirate encounters from books or movies, you tend to think of dynamic encounters in which the crews start by selecting the right tool for the job, but then change their weaponry as the situation changes. We think about this scenario our game using the example of two ships meeting on the sea. In this example, the first thing that is likely to happen is for cannon balls to be exchanged when the ships come into range. Depending on how the crews decide to position the ships, this may lead to the ships getting close enough for players to use personal arms, such as flintlock pistols and the blunderbuss. With our approach to aim down sights, you’d see the some of the rival crew taking aim with their guns as the crews exchange shots between decks, while some players still continue to fire with the cannons. Following this, in the event of one of the crews boarding the other ship, they might then get the opportunity to get a single shot off while standing on the enemy deck, before then being forced into a reload…which is where swords come&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;An example of this is the fact that we don’t have a UI crosshair for both cannons and guns. Players use the weapons themselves to aim. Crosshairs tend to imply a level of precision and a type of aiming that just doesn’t feel appropriate for pirate weaponry. When you use the gun barrel itself to aim without the absolute certainty of a crosshair, you tend to find that players are a little more considered with their shots. Of course, landing a hit this way feels even more satisfying, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[https://Seaofthievesfans.com/ sea of thieves dlc|https://seaofthievesfans.com/] of Thieves is an Xbox One and Windows 10 exclusive with no currently announced release window, though it is part of Microsoft&#039;s Play Anywhere program . Expect more information on Sea of Thieves in the months to c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sea of Thieves is meant to capture the spirit of adventure children have when they play. There is no convoluted tutorial that spans many hours, being that the theme of the game is pirates it is assumed most people have a general idea of what it is pirates do so you can hop into the game, raise the anchor, lower the sails, and set off looking for booty to plunder. Whether the quest involves fighting, treasure hunting, exploration, or just drunken hedonism, the goal is to hang out with people and have a good time. This looks like a great way for you and some friends to get together and live out the fantasy of going on a pirate adventure without getting seasick or losing a hand to a crocodile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As expected, Sea of Thieves is an online multiplayer game in which players will cooperatively and competitively partake in traditional pirate activities. Those include running a ship by weighing anchor, unfurling sails, and laying down cannon fire on other ships, and island life -- though that was left merely teased. Oh, and don&#039;t forget drinking ale. There&#039;s plenty of ale to be drunk as well. Mostly though, there was a lot of sea battles with other pirate sh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the Sea of Thieves gameplay shown yet is not necessarily what the entirety of the game will deliver, Rare didn&#039;t want to just leave fans with an idea of what the game will be. As such, Rare put together a cinematic trailer to go along with the gameplay. This cinematic trailer captures what Rare intends Sea of Thieves to grow into between now and its launch, whenever that may be. Rare didn&#039;t give any promises on that front, merely stating that the team is working very hard and Sea of Thieves is growing closer to its vision every &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At the upcoming E3 event, Phil Spencer and the rest of the Xbox crew are planning to give plenty of stage time to the games coming for the Microsoft console. And while not every game coming out this year has yet been revealed, there are plenty that have already been announced and are set to arrive in the coming months. In that vein, here are five Xbox One exclusives on the horizon that look poised for succ&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JoanneBegg88</name></author>
	</entry>
	<entry>
		<id>https://hytalewiki.info/index.php?title=User:JoanneBegg88&amp;diff=35685</id>
		<title>User:JoanneBegg88</title>
		<link rel="alternate" type="text/html" href="https://hytalewiki.info/index.php?title=User:JoanneBegg88&amp;diff=35685"/>
		<updated>2026-04-29T22:49:39Z</updated>

		<summary type="html">&lt;p&gt;JoanneBegg88: Created page with &amp;quot;My name is Elias from Mercer studying Social Science Education. I did my schooling, secured 92% and hope to find someone with same interests in Paintball.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My page; [https://Seaofthievesfans.com/ sea of thieves dlc|https://seaofthievesfans.com/]&amp;quot;&lt;/p&gt;
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&lt;div&gt;My name is Elias from Mercer studying Social Science Education. I did my schooling, secured 92% and hope to find someone with same interests in Paintball.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My page; [https://Seaofthievesfans.com/ sea of thieves dlc|https://seaofthievesfans.com/]&lt;/div&gt;</summary>
		<author><name>JoanneBegg88</name></author>
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