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	<updated>2026-05-03T01:58:23Z</updated>
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		<id>https://hytalewiki.info/index.php?title=Rare_s_Sea_Of_Thieves_Gets_New_Details_About_Personal_Combat_Shooting_And_Sword_Fighting&amp;diff=34975</id>
		<title>Rare s Sea Of Thieves Gets New Details About Personal Combat Shooting And Sword Fighting</title>
		<link rel="alternate" type="text/html" href="https://hytalewiki.info/index.php?title=Rare_s_Sea_Of_Thieves_Gets_New_Details_About_Personal_Combat_Shooting_And_Sword_Fighting&amp;diff=34975"/>
		<updated>2026-04-29T19:21:09Z</updated>

		<summary type="html">&lt;p&gt;EarthaBecker: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;&amp;quot;One of the things we’re very aware of is the need for the balancing to be right. After running some recent tests, we found that PC players were 4.5% more efficient at killing skeletons than Xbox players, and this feels close enough that it’s something we’ll continue to monitor. However, PvP between platforms, or more importantly device input, is the big focus point for us as a Design team, and already we’ve been working closely with the Game Experience team to change the way the guns work to be better balanced for cross play. We’ve put in a bunch of telemetry around this, and with the change to guns it’s made them feel tonally so much more fitting, as previously they felt more like laser weapons than ancient plundered-and-pillaged gunpowder-driven blunderbuss&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Neate is not the first developer to offer this explanation, with former Uncharted developer Amy Hennig also saying that loot boxes and microtransactions are a result of rising game development costs . This means that players can likely expect more microtransactions in games going forward, but many will be hoping that they follow Sea of Thieves &#039; lead and only offer cosmetic unlo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This cosmetic content will &amp;quot;either be on a shoulder, like a monkey, or like a cat on the ship&amp;quot; or even potions that change the appearance of the player character (e.g a potion that makes them look very old). Neate also suggests that Sea of Thieves players will be able to earn the currency to unlock this content through normal play. For example, players may be able to earn premium currency as a reward for completing high-level quests, or the content could even be found in the game world. Neate also says that anything available via microtransactions will provide &amp;quot;emotional value, not mechanical val&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sea of Thieves , the forthcoming Microsoft exclusive , is being pitched as a games as a service-style game. Publisher Microsoft sees it as the sort of game that players will want to keep coming back to month after month. It comes as little surprise then, that like so many other games as a service, Sea of Thieves will also include microtransacti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As expected, Sea of Thieves is an online multiplayer game in which players will cooperatively and competitively partake in traditional pirate activities. Those include running a ship by weighing anchor, unfurling sails, and laying down cannon fire on other ships, and island life -- though that was left merely teased. Oh, and don&#039;t forget drinking ale. There&#039;s plenty of ale to be drunk as well. Mostly though, there was a lot of sea battles with other pirate sh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Microsoft has officially announced that Rare&#039;s multiplayer pirate action game Sea of Thieves will feature cross-play between Xbox One and PC. The announcement came during today&#039;s Xbox Gamescom livestream, which included some new trailers, a few announcements, and concluded with the launch of Xbox One X pre-orders. But cross-play for [https://Seaofthievesfans.com/ sea of thieves ships|https://seaofthievesfans.Com/] of Thieves could be the biggest surprise, with the game&#039;s closed technical alpha implementing the feature, effective immediat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Even though Rare Replay was one of the most pleasant surprises of 2015, it&#039;s been far too long since Rare has made a game that feels truly aligned with its original development vision. Yes, the masterminds of yesteryear have moved on from the heralded development studio, but when we got a glimpse of Rare&#039;s next project, it&#039;s hard not to feel that awesome blend of nostalgia and novelty that this UK-based developer seemed to capture so well.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;According to Rare, the studio wants to offer a balanced experience that&#039;s equal in almost every facet. In practice, that means a game with full feature parity, but more than that it means an equal playing field from day one. So Rare also says they&#039;re planning on launching Sea of Thieves day and date on both console and PC, with launch still on track for early 2&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some prospective Sea of Thieves players may question the decision to include microtransactions, but Neate has an explanation for the business model. &amp;quot;Ultimately I have to look at the reality of running a game-as-service as a business,&amp;quot; says the executive producer, adding that &amp;quot;My goal and everyone else&#039;s goal here is to have as many people as possible working on this, and just keep giving people reasons to return, reasons to have fun. We have to run that like a business, you need revenue coming &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It is extremely important for us that sword combat feels right for the Sea of Thieves world. We don’t want to use excessive UI elements, we want to maintain first person, and it needs work neatly alongside the numerous other game mechanics. It’s also critical for sword combat to work all kinds of emergent scenarios. it won’t always be 1v1, it might be 3v3 or 5v1, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The most important element to call out in terms of our general approach to combat is that Sea of Thieves is a game with guns and swords in it, but it’s not a game all about guns and swords. We want Sea of Thieves to support different motivations and playstyles, but when combat does occur, it should feel right for the pirate experience we’re creating, while fully supporting the kinds of emergent encounters that can occur while out on a voy&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>EarthaBecker</name></author>
	</entry>
	<entry>
		<id>https://hytalewiki.info/index.php?title=User:EarthaBecker&amp;diff=34973</id>
		<title>User:EarthaBecker</title>
		<link rel="alternate" type="text/html" href="https://hytalewiki.info/index.php?title=User:EarthaBecker&amp;diff=34973"/>
		<updated>2026-04-29T19:21:05Z</updated>

		<summary type="html">&lt;p&gt;EarthaBecker: Created page with &amp;quot;Hi, everybody! My name is Doreen. &amp;lt;br&amp;gt;It is a little about myself: I live in Austria, my city of Putzenberg. &amp;lt;br&amp;gt;It&amp;#039;s called often Northern or cultural capital [https://Seaofthievesfans.com/ sea of thieves ships|https://seaofthievesfans.Com/] BURGENLAND. I&amp;#039;ve married 3 years ago.&amp;lt;br&amp;gt;I have 2 children - a son (Marcy) and the daughter (Lasonya). We all like Rock stacking.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, everybody! My name is Doreen. &amp;lt;br&amp;gt;It is a little about myself: I live in Austria, my city of Putzenberg. &amp;lt;br&amp;gt;It&#039;s called often Northern or cultural capital [https://Seaofthievesfans.com/ sea of thieves ships|https://seaofthievesfans.Com/] BURGENLAND. I&#039;ve married 3 years ago.&amp;lt;br&amp;gt;I have 2 children - a son (Marcy) and the daughter (Lasonya). We all like Rock stacking.&lt;/div&gt;</summary>
		<author><name>EarthaBecker</name></author>
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