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	<updated>2026-05-02T09:08:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://hytalewiki.info/index.php?title=10_Pro_Tips_For_Divinity_Original_Sin_2_For_The_Switch&amp;diff=34748</id>
		<title>10 Pro Tips For Divinity Original Sin 2 For The Switch</title>
		<link rel="alternate" type="text/html" href="https://hytalewiki.info/index.php?title=10_Pro_Tips_For_Divinity_Original_Sin_2_For_The_Switch&amp;diff=34748"/>
		<updated>2026-04-29T18:15:27Z</updated>

		<summary type="html">&lt;p&gt;ChesterRayburn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Epic Encounters: Origins is arguably the most ambitious, comprehensive overhaul mod one can find for Divinity: Original Sin 2 . The number of changes here is staggering, ranging from balance tweaks to the addition of new progression systems. Covering all of them would warrant an article on its &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Inquisitors start with one point in the warfare and necromancy skill respectfully. Because they are based as more of a warrior than a mage the pre-made class will start with the Executioner talents that will give them two free extra AP after a killing blow. However, the Inquisitor will start with two necromancy skills are only one warfare skill. These can all be modified if the player wis&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thanks to Delay Turn, a character can end up going last in the entirety of the round. This move becomes useful if players are preparing some combos, or if one character far in the initiative count needs to do something first. Delay transforms into a handy tool when sturdier melee characters need to hold the brunt of an assault while mages prepare their spe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Out of the three, summoning is more useful for a player who wants more distance between them and the enemy. The huntsman skill line is useful for players who only want to use select scoundrel abilities so they can keep a bow equipped instead of dual-wielding daggers. Polymorph is less useful in general but still useful if a player is interested in staying close to their enemies and fading into the background. After that, let&#039;s looks at what skills are useful for the Witch in their base skill li&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Epidemic of Fire (3 Pyrokinetic): a flame jets between up to five targets for massive Fire damage, and creates Cursed Fire surfaces. Mainly reserve this when Master of Sparks in on cooldown, or you need a ranged att&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Grasp of the Starved - AOE that causes surfaces and clouds to turn to blood, summons undead hands from the ground that deal 250% physical damage, and can set crippled to those who don&#039;t have physical ar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Attributes are the main points that make up what a character can do. They are broken down into strength, finesse, intelligence, constitution, memory, and wits. Each of these boost certain abilities and what the character is capable of wearing and using. For the witch, players will want to focus on dumping points into finesse and intelligence. Finesse enables the player to use better daggers and light armor while increasing the amount of damage they deal with a finesse based weapon and critical damage. Intelligence affects wearable items as well as the amount of damage magic abilities deal. Other attributes that may need a little love are memory and wits. Memory effects how many skills a character can use at once, while wits effects their initiative and critical cha&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Attributes and combat abilities are something that are granted a point every time a character levels up while civil abilities and talents are only received every couple levels. Civil abilities and talents offer interactions that are useful in and out of combat. So which ones are the most useful for a wi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Scoundrel is a skill-based around stealth attacks. These skills are where the player can decide whether their Shadowblade will be a ranged or melee fighter. Choosing this skill line will require the character to almost always use daggers, but can be used as a projectile or melee weapon. With skills from Backlash to Wind-Up Toy, Scoundrel is the Shadowblade&#039;s integral skill l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thanks to a wide variety of Talents and skills, characters can be customized to fit almost any kind of role. However, players who want to go pro with Original Sin 2 should probably prioritize certain Talent and skill combinations. In the case of the Switch&#039;s Definitive Edition , activating certain Gift Bags grants additional Talents to choose from, which adds more customization opti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Shadowblade is one of many pre-made classes in _Divinity: Original Sin II _ , but what should players invest in while playing this class? The Shadowblade is an off-shoot of the rogue class, which is more based in magic. Using stealth and magic, this class can make both a great melee or a ranged figh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Still, it can be somewhat immersion-breaking that these merchants have none of the items they were peddling to players before their death. This changes with the advent of the Full Loot mod,  [https://Gamepriceradar.com/ Https://Gamepriceradar.Com/] which ensures that merchants who have been struck down die with all their wares in their possession, allowing players to loot their bodies and obtain every single item without too much of a f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This class is very similar to the Inquisitor, in that it uses all physical damage and the necromancer skill line. However, it is very different as it is based on stealth with the scoundrel skill line. Due to this, two alternative skill lines would work well to be added to this base. These are the polymorph , huntsman, and summoning skill lin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unique gear should be something that players look forward to, featuring increased stats and huge bonuses that can help them tackle insurmountable odds and come out victorious. However, most of the unique gear in Original Sin 2 ends up being something that players equip for a few hours before moving on to something bigger and flash&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ChesterRayburn</name></author>
	</entry>
	<entry>
		<id>https://hytalewiki.info/index.php?title=User:ChesterRayburn&amp;diff=34747</id>
		<title>User:ChesterRayburn</title>
		<link rel="alternate" type="text/html" href="https://hytalewiki.info/index.php?title=User:ChesterRayburn&amp;diff=34747"/>
		<updated>2026-04-29T18:15:23Z</updated>

		<summary type="html">&lt;p&gt;ChesterRayburn: Created page with &amp;quot;Hello, I&amp;#039;m Nate, a 20 year old from Lyon, France.&amp;lt;br&amp;gt;My hobbies include (but are not limited to) Games Club - Dungeons and Dragons, Monopoly, Etc., Coloring and watching Doctor Who.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my web page - [https://Gamepriceradar.com/ Https://Gamepriceradar.Com/]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I&#039;m Nate, a 20 year old from Lyon, France.&amp;lt;br&amp;gt;My hobbies include (but are not limited to) Games Club - Dungeons and Dragons, Monopoly, Etc., Coloring and watching Doctor Who.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my web page - [https://Gamepriceradar.com/ Https://Gamepriceradar.Com/]&lt;/div&gt;</summary>
		<author><name>ChesterRayburn</name></author>
	</entry>
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